Archive for category Raids

Drunken Dragons

Classes start next week, and I’m on a Monday, Wednesday, Thursday schedule.  I’m quite often the main tank for our primary ICC group.  My guild leader doesn’t really want to have to lead every single raid night.  We now have enough raid attendance to support two ICC 10 groups a week, with various guildies coming on alts.

These convergences could have caused trouble, but pleasantly enough have not.  As a result of my schedule and the guild leader’s desire to delegate some raid leading responsibility, I’ve ended up as the raid leader for ICC 10 Group Drunken Dragons.  (The other group is called Fighting Mongoose.)  We’ll be running ICC 10 tonight.  I’m slightly nervous, but I’ve led several Ony runs, a couple Sarth 3D runs, a ToC 10 pug, and I’m sure I’m forgetting a few others besides.  In addition, I’ve recently (thanks to the Rotting Frost Giant) discovered at least some small talent for synthesizing coherent and successful strategy.

I’m not nervous because I don’t know the fights; I do know the ones we’ve had success with rather well, I know what we’re supposed to do with Rotface though we’ve not yet downed him (we will tonight if I have anything to say about it!), and I’m passingly familiar with the Blood Prince Council and Dreamwalker due to the strats and a handful of attempts.

The reason I’m nervous is not because I think we’ll fail to progress.  It’s because I’m afraid we will.  Which means we’ll be venturing into more fights requiring yet more coordination and fine-tuning, which judging from our past luck with Rotface is something we need to work on.  Having said that, after our recent experience with the Rotting Frost Giant raid quest, I’m confident that we have the ability to meet the coordination requirements of the higher-end ICC bosses.  I’m just worried that we may lack the will or the focus to do so.

Guildies:  Prove me wrong tonight.  Please.

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How to Get Rid of Pug Stains, Part I: Elitist Group

No, I’m not talking about what that cute little runt did to your carpet. I’m speaking of the mental detritus from running a particularly bad pug. That sour stain on your otherwise good day. Now we already know thanks to our mothers that blood stains are best removed by using… Wait… your mother didn’t teach you that?? I thought all mothers taught their sons about such things.  Hmmm.  Well no matter. This post is about gaming, not avoiding jail time. We’ll save that gem of a topic for another day.

In the introduction, I covered the purpose of this series.  For today’s article, I’ll be showing you one of my favorite addons, Elitist Group.  This addon has the dual benefit of both allowing you to note offending players and potentially helping you avoid them in the first place.

The screenshot above shows you the basic player info window.  You can access this report by targeting the character you wish to examine and typing:  /eg or by typing /eg cayleb where cayleb can be replaced by the name of whatever character you want to inspect. Once this player info report window is open, you’re able to access a wealth of information about the player in question. For the purposes of puggers misbehaving, the part of the window that you’ll want to focus on is the tab that says “Notes” right up there next to the “Experience” tab.

Now you’ll notice that I haven’t entered any note on myself, which makes sense.  But if another player wanted to, they would click the greyed-out “Add Note” button in the “Player Info” box.  This becomes very useful if you’d like to remember who ninja’ed your Frozen Orb or that rare mount drop.  (Not that you’re likely to ever forget the jerk who didn’t even let you roll on the Grand Black War Mammoth.)

Where it becomes even more useful, though, is in the potential to learn from the experiences of others.  See, by default your notes are shared with any other player in your guild or party using this addon.  You can change and add to these sharing settings by pressing ESC to bring up the Main Menu and then selecting “Interface.”  The sharing channel preferences are quite simple, but if you enable them all you should be much more likely to gain and share useful information about ninjas via this addon.

Of course, bad pugging experiences aren’t just from those pesky ninjas and their questionable means of acquiring phat lewts.  You can also get the gift of FAIL from players who don’t really understand how to select appropriate gear, don’t have much experience in the dungeon or raid you’re about to run, and/or haven’t enchanted or gemmed their gear.  Well Elitist Group has you covered there as well.

Not only can you easily obtain a quick summary of their Dungeon/Raid experience from the Experience tab, you can also check out their gear, average ilvl (that icon in the lower right of the “Equipped Gear” section), and whether or not they’ve selected inappropriate enchants.  Gear/Enchant/Gem selections that are red flags are, appropriately, shown in red.  As you can see from the screen above, the addon has decided that my gear and enchanting choices are not heinous.  In fact, the addon author has given it the flexibility to recognize certain BiS PVP enchants as appropriate, as you can see from the screenshot below.  (If you don’t understand why I chose a PVP enchant for this slot, please ask in the comments section.  I’m happy to explain.)

And remember, if you’re concerned about the ability or gear or experience of the player(s) with which you’re about to pug, the best way to bring it up is politely.  “L2P newb!!1!” while gratifying, is neither likely to actually teach the player anything nor is it likely to gain you a favorable response.  In fact, most people, when confronted with hostility will return it, thus ensuring that you’ll have a negative experience.

If, however, you’ve mentioned it and gotten a negative response…  or the player has continued to make the same mistake over-and-over…  Well, that’s what the “Notes” and ratings of this addon are really for.

As with any other addon, I strongly encourage you to experiment with the settings.  There are a couple options there that really shine, including one that automatically brings up a quick summary of your four fellow puggers once the Dungeon Finder has teleported you to the dungeon.  Another brings up a quick-entry rating window at the end of the dungeon run so you can input notes or ratings (on a scale of 1 to 5) for your fellow puggers.  Remember that these ratings and notes will be shared unless you turn sharing off completely, and remember that they can be traced back to you, so please keep them civil and mature.

One final tip: If—like me—you forget to put in a note on someone upon occasion or would like to edit it, fear not.  That search box in the far right of the addon window means that once you’ve grouped with someone you can easily add or edit notes on them afterwards, recall their cached data, and review what their experience was before they healed or dps’ed you to death.

Elitist Group can be downloaded from either curse or wowinterface.  Good luck, happy pugging, and see you next week for the next installment in the series!

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Raid Report: ICC 10

The trash up to Marrowgar went well, with a couple of awkward pulls but no wipes.  Once we got to Marrowgar, dps fell into the routine pretty smoothly and stayed on his butt, within the hitbox between Bonestorms.  Of course, that means he can’t target anyone but the tanks with his Breath of Frostiness, but Ulfer and I have gotten used to the strafe dance.  Strafe left out of the blue fire, strafe right out of the new blue fire, left, right, left, right… all the way to Bonestorm.  Marrowgar dropped Citadel Enforcer which Bary, our holy pally took for off-spec, and Dookie got a sweet upgrade in the form of Sliver of Pure Ice.

We segued smoothly on to lady deathwhisper, dropped her without incident and she provided us with Chestguard of the Frigid Noose (which was off-spec or sharded, I can’t remember which) and Scourgelord’s Baton, which was a nice off-hand for Lela.  The gunship battle also went without incident, and won us Icecrown Rampart Bracers and Midnight Sun.Screen capture 9 [1].png

Moving on to Saurfang, we lost Microgx (our DK and guild master) near the end but still downed him before he got off a second Mark.  Oddly, the first Mark wasn’t cast on Micro and I think he died because I assumed he could continue to handle/tank the adds and the healers weren’t really aware of that bit of my thought process.  Micro probably wasn’t either, but he was handling it without complaint up until I noticed he was dead.  Bad me.  Saurfang’s athletic locker—which for some reason we don’t just open with seaforium or a lockpick before we kill him so we can use its goodies on him—gave up Ramaladni’s Blade of Culling and Icecrown Spire Sandals.

At this point we lost our lock Kosette to taxi duty for her gainfully employed significant other and added another guildmate, Reemer.  We went on to our first wipe of the evening, on Stinky.  I think it was an unintentional pull, but no matter.  We quickly recovered and cleared the way to Rotface.  After five or so wipes (and only getting him down to the neighborhood of 40%) we decided to move on to Festergut, who we had downed last week.  After a quick hiccup where the heals didn’t quite catch up with the heavy hits Festergut was doling out to the tanks, we downed Stinky’s best friend on the second try.  Reighven gained Wrists of Septic Shock off of him and a the tanking cloak went to Ulfer by default as I’m already wearing the Sentinel’s Winter Cloak.

Back to rotface where our last three wipes brought us within 23% of killing him before calling it a night.  We will be resuming our attempt on Monday, so hopefully I’ll be able to grace your eyes with the image of our raid group standing over his dead, bloated, oh-so-very-strange-looking corpse.

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